Stage 4 · The bootstrap

The civilization bootstrap.

If you're still watching, we may have moved past casual curiosity. So let me show you my biggest project: Singular City, a real-life MMORPG.

What if we designed a place where any healthy human being can come in at 18, or at any age, no money, no education, we assign that person a Level 0, and through a series of guided, personalized quests that person can level up, World of Warcraft style, into a thriving, knowledgeable and valued citizen, with a very high degree of certainty?
From the pitch · Stage 4 · the question

Not through charity. Not through a lottery. Not by hoping the right opportunities appear. By designing the opportunities into the system itself.

Why now

Growing up is the most detached from our natural interface we've ever been: complexity, polarization and sexy distractions make it harder for young people to become fully functional adults. A century ago choosing a career meant choosing a profession. Today it means choosing whether to work on machines, genes, intelligence, quantum information, other planets, or reality itself.

What if human development had the clarity of a well-designed game?

LifeQuest

Gamification, not to make life trivial. To make progress visible.

0LEVEL 0Electrical basics & safetyAssemble a small solar installRepair a real systemDesign a bigger oneLead · launch · teachWater systemsFiltration buildManufacturingManifester operatorProduct designFood & biologyGrow systemsXP FROM WHAT CATCHES YOUR ATTENTION → CHOOSE A TREE → REAL QUESTS → CREDITS → STAY FROM DAY ONE
Fig. 4.1 · A talent tree, energy branch shownXP · talent tree · real quests · credits
QUEST 1

Fundamentals & safety

Electrical basics.

QUEST 2

Assemble

A small solar installation; learn to maintain it.

QUEST 3

Repair

Help fix an actual system.

QUEST 4

Design

Participate in designing a more advanced one.

QUEST 5

Lead · launch · teach

Lead a team, start a business, teach the next group.

Real skills. Real projects. Real economic value. You can afford to stay at Singular City from day one with the credits you earn by completing quests. You can see where you are, what you've accomplished, and the next step.

Six projects in a trench coat

Built in stages, not all at once.

Singular City connects the manufacturing platform from Stage 2 with the Universal Prosperity concept from Stage 3. And I have a very unconventional idea for how to begin: the replicator path starts with a paper: a preregistration protocol. Everything else starts with a movie.

A compelling story can help people understand a future that doesn't exist yet. And just like Tyrion Lannister said, a good story can't be defeated.
From the pitch · Stage 4 · the movie
The paper

Manufacturing Function, Not Only Form: a preregistration protocol for the four tests. Could be transcendental.

The movie

Foretell the founding of Singular City.

The beta: an arcade in a vacant mall

An experimental campus with the accessibility of a theme park. People hang out, try the technologies, learn skills, run quests, and expose everything that doesn't work.

Then communities, then a repeatable bootstrap

Test the components with real people, real costs, real constraints. Improve. Test again. If mall betas succeed, scaling to actual communities is easy.

A VACANT MALL · 07 PARKING BECOMES THE SOLAR FIELD010203040506
01
Matter Lab

Manifesters and print bays: the stage-2 machine, in public

02
Energy Hall

Solar, batteries, microgrid; the first talent tree

03
LifeQuest HQ

Level 0 onboarding, talent trees, quest board

04
Grow Hall

Food, water and biology quests

05
Atrium

The first public Manifester, running all day

06
Entry & cafeteria

Get your Level 0 badge; meals paid in quest credits

07
Solar field

The parking lot powers the building

MARS · LOCAL MANUFACTURING · LOCAL ENERGY · LOCAL FOOD · LOCAL EVERYTHINGMANIFESTER + REGOLITH FEEDSTOCKEVERY OBJECT NOT SHIPPED = MASS NOT LAUNCHED
Back to Mars

How much civilization can you bootstrap from a limited set of tools, materials and people?

A civilization on Mars cannot depend forever on shipments from Earth. Local manufacturing, local energy, local food, local everything, and people capable of continuously improving all of them. The remote-Earth and Mars problems are not identical, but they share that question. It's worth dedicating a life to.

One more connection

Computing with matter, closed loop.

Today we translate problems into information, process it electronically, and use the result. But matter itself can perform useful operations. What if we programmed more of those processes directly, and connected that to a machine that manufactures the structures which execute them? Then we're no longer printing objects. We're programming physical behavior.

GEOMETRY DIRECTS FLOWGRAVITY SORTSCHEMISTRY RESPONDSSTRUCTURE EMBODIES PHYSICSSoftware describes the function → the machine manufactures the architecture → the material performs the function.ZERO-ENERGY COMPUTING · NOT A NEW LAW OF PHYSICS, A NEW ENGINEERING AMBITION
Fig. 4.2 · Geo-Physical ComputingPaper: "Programming Matter"
I know these are enormous projects, and a video cannot establish whether they work. That's why I've written the papers and designed the experiments. I'm not asking you to believe the whole vision today. I'm asking for something much smaller. One meeting. Please, just try to kill the idea.
From the pitch · Stage 4 · the close

If I'm wrong, I've lost twenty years and you've lost sixty minutes. If we're right, this may be the moment our universe flipped the coin and won.

Elon, let's please build the first ancestor to the replicator.

← Stage 3Four stages · one meetingSingular City